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Dungeon : Stylized 3D Real-Time Environment

Here's my new 3D Environment on Unreal Engine 5.
For this project, I wanted to get out of my comfort zone and be able to configure an entire environment on Unreal 5. This represented quite a challenge, as I was used to making individual props.

Based on Andrew Porter's concept art and Leevï Galita's 3D environment:
https://www.artstation.com/artwork/Pex9v3
https://www.artstation.com/artwork/OGG0kK

I chose this environment for its relatively simple set of props to break down and use to assemble the scene. Being more familiar with modeling and sculpting, I wanted a small scene with few different props so I could spend more time on my weak points.

I was able to improve my stylized textures on Painter with a color base made on Photshop to then accentuate the hand-painted side of my props. And on Designer to create my sand and red wall material.
Lighting my scene was one of the most difficult part of this project, and it took a lot of work to achieve a balanced result. The other difficulty was configuring Unreal for various effects such as moss or RVT (Runtime Virtual Texturing).
All in all, I learned a lot and it was a great experience.
It's all thanks to the feedback that helped me so much.

Thanks to Leevï GALITA and Maxence Rey-millet for their comments/advice, especially on the lightning.
https://www.artstation.com/leevigalita
https://www.artstation.com/joujk